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HC Panter Autumn Cup 2023 U10AA

16.9. - 17.9.2023 Tallinn, Icerink | Estonia

Format and rules

Format

1. There will be 2 groups of teams in the first round, Group A 4 teams and group B 3 teams .All teams in their individual group play each other once.

A team is awarded with 2 points for a game they have won in the tournament. In case of a draw result, each team earns 1 point.

The final ranking of teams will be determined by following rules

1. Points

2. Goal difference

3. Goals for

4. Head-to-head points

5. Head-to-head goal difference

6. Head-to-head goals for

7. Penalty minutes

8. Dice

When three or more teams are tied in points, continue to determine the standings of the remaining teams

starting from the first rule (considering only the matches between the tied teams).

 

2A. After the 1st round numbers 1 and 2 of each group will be qualified for the semi finals and finals for places 1 until 4 in accordance with the game schedule.

2B. After the 1st round numbers 3 and 4  of each group will be qualified to place games in accordance with the game schedule.

The winning goal race of the ranking matches

  • If the ranking match (semi-finals and medal matches) is tied at the end of the actual playing time, the winning shot will be played as follows:
  • The winning goal contest is started with three (3) different players/teams, which the team coach informs the referee of the match immediately after the end of the playing time.
  • If the situation is still tied after three shots, the winning shots will be continued one pair of shots at a time with the "once over" principle. The match is decided when the other team's player succeeds in scoring and his partner does not.
  • The winning goal contest is started by the away team marked in the program.

Only the decisive goal is recorded in the final result of the match. The deciding goal is credited to the player who took the shot.

 

Rules

The duration of a game is 2x20 minutes (raw time).

There are one minute break between periods.

The length of the shift is 90 seconds.
The games take place in half ice, 4 players + goalkeeper.

In the event of a change, there is no new throw-in, but the ice referee throws into the hole opposite the foam bench
in the direction of a new puck, which the players coming off the shift have the right to immediately skate to and
continue playing. The second, or previously played, puck is picked up by the ice referee and repeated
the described procedure in case of a new shift signal after 90 seconds

The team which is called out first is the home-team, and accordingly, the second called out team is the guest-team. The home-team plays in dark-colored forms, and consequently, the guest-team plays in the light-colored forms.

Only the players and coaches belonging to the team may be present in the bench.  The dressing rooms must be left clean after their usage.

The representatives of the tournament do not take responsibility for any team’s lost/damaged inventory or other personal belongings.

Penalties 

Body checking is not allowed in the U10 age group.

In the case of a penalty, the player is removed until the end of the shift without a stoppage of play, i.e. without a whistle.
Illustrative example: If one player knocks down an opponent against the rules, the game continues without a whistle.
The referee leads the offending player off the ice to his bench and the game resumes immediately.
In the event that another player from the same shift, from the already penalized team, breaks the rules
and receives a penalty, the referee sends the offending player off the ice to the bench and the opposite team
there is an opportunity to play the advantage until the end of the shift. A situation arises where 5 players are playing
against 3 players. Penalties expire at the end of the shift.

The spirit of the tournament - Fair Play
Exemplary Fair Play mental behavior is required from the teams - players and responsible persons. Spectators are also asked to behave encouragingly, in a positive spirit and act as a good role model for children.

Due to disruptive behavior, the organizer can remove the person from the hall.


 

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